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Shipped Titles

 

Where's My Water 2

 

wmw2_logo3.jpg

Platform: iOS/Android

Game Engine: Proprietary

Role: Level design, features design, playtesting/tuning, meta-game design, game design documentation, creation of pre-launch content and post launch content.

 

The sequel to the popular Where's My Water, Where's My Water? 2, released in 2013 and was also a game that I designed levels for at Disney Mobile.

Most of the work I did on Water 2 was for post-launch level content. This included creation of base levels, as well as 2-3 challenge variations for each of the levels that I created, as well as a separate mystery duck level variation for every level that I created. I also worked on "duck rush" levels, a new type of marathon mode that we introduced in Water 2.

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