top of page

Shipped Titles

 

Where's My Water

 

wheres-my-water.jpg

Platform: iOS/Android

Game Engine: Proprietary

Role: Level design, features design, playtesting/tuning, meta-game design, game design documentation, creation of pre-launch content and post launch content.

Where's My Water is a popular physics-based puzzle game from the Creature Feep team at Disney Mobile available for iOS and Android.

This was the first project that I worked on during my time at Disney Mobile. I joined the team in April 2012, and worked on several post-launch content packs of the main game, including Swampy Story episode 10, entitled "Out to Dry" as well as the expansion pack, Cranky's story, episode 5, which swapped out the regular water as the goal fluid, with the purple contaminated water instead.

Both of these packs utilized mechanics from previous packs, and well as featured a new gameplay mechanic utilizing a new fluid type for the puzzles, mud, which starts as a liquid and dries into solid dirt. Aside from building new levels using this mechanic, I collaborated on the development and functionality of this new fluid.

I helped collaborate on both the functionality and implementation of this new mechanic, and here is an example of how I used it in the design of one of my levels in this pack.

Additionally, I also worked on "Mystery Duck" a new gameplay mode introduced in Water, which takes all the existing levels, and adds new challenges to them in the form of a new type of duck that acts much differently to the standard one.

bottom of page