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Puzzle Level Design

 

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I was again, one of the principle level designers for this game, contributing a number of levels in the main release of the game. The puzzles in this title all revolve around getting Mickey water, and focus on utilizing natural elements, such as clouds (which can store water), wind (which can push clouds), and growing plants, to solve the puzzles. Additionally, the interactions with switches were different in Mickey, as now, the poison liquid could not actually trigger switches, but actually destroyed them instead.

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Further examples of levels designed by me and mechanics implementation in said levels can be seen below:

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